For nearly two decades, I’ve been bringing ambitious ideas to life.
From creating original worlds and intellectual properties to leading creative teams for emerging companies and global brands, including Disney, Sony, and the NFL.
My writing, editorial, and creative direction credits span over 30 published titles, with creations available at retailers like Barnes & Noble, Target, and Walmart.
Today, I combine that experience with emerging AI technologies and creative workflows to accomplish what once required larger teams, bigger budgets, and months of production, faster and more efficiently without compromising quality.
But don’t just take my word for it. I’ll let my work speak for itself.
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02/MY PORTFOLIO
IMAGINATION MEETS EXECUTION
WATCH MY REEL
A quick look at some of my work.
Select a category below to filter my work.
Explore my creative work across storytelling, publishing, film, games, brand campaigns, and emerging technologies.
Explore the trailers, interactive websites, and original music I’ve created using AI.
Discover my work in cinematic storytelling, commercials, animation, and narrative-driven video production.
Explore my writing, comics, and graphic novels, including published works available through major retailers.
Discover tabletop and digital game projects shaped by my narrative design, worldbuilding, and interactive storytelling.
Choose an emblem to explore its world through books, films, games, websites, and music.
Discover my storytelling and creative direction across campaigns and productions for established brands and emerging businesses.
Explore my creative contributions to websites, digital environments, and interactive storytelling experiences.
Discover my contributions to original music, sound design, and audio-driven creative projects.
Explore my creative work across storytelling, publishing, film, games, brand campaigns, and emerging technologies. 8 projects shown.
03/CREATIVE PROCESS
THERE’S METHOD TO THE MADNESS
THREE CASE STUDIES
See how the work comes together.
Three different projects. Three ways to bring an idea to life.
Choose a project to explore the process, step by step.
CASE STUDY 03 | Original screenplay → Proof of concept film
NEVER TELL
Never Tell / original feature screenplay
01 / 065 STAGES AHEAD
Project Scope & Creative Direction
Never Tell began as an original feature-length horror screenplay I wrote. Knowing my generative AI filmmaking capabilities, my agent suggested a proof-of-concept teaser to showcase my vision for the film.
NEVER TELL · Stage 1 of 6
Whatever you can dream up, I can help bring it to life.
I’ve spent more than 15 years developing original IP and bringing stories to life across comics, books, games, film, and interactive experiences. Along the way, I’ve built licensing and publishing partnerships for my own creations and brought that same storytelling approach to projects for brands, creators, and entertainment companies.
My roots are in comics and visual storytelling. My credits span over 30 published titles across writing, editing, and creative direction, including my time as Creative Director and Managing Editor of Heavy Metal.
I bring a clear point of view, a hands-on approach, and a willingness to rethink things when someone has a better idea. The best idea wins, no matter who it comes from.
THE COMPANY I’VE CREATED WITH
Selected clients & collaborations.
A career built around the story.
2023 – Present
Darkrose Studios
Co-Founder & Executive Creative Director
Original IP development · Storytelling · Multimedia production
Darkrose is the studio I co-founded to build original worlds and help other people bring theirs to life. What began in 2012 as a home for my own IP grew into a client-facing creative studio in 2023.
We develop our own stories across publishing, games, and film, build licensing partnerships, and take on project-based creative work for brands and creators. I lead the process from the first idea through writing, visual development, and production.
Inside the role +
I translate briefs and business objectives into characters, worlds, campaigns, and connected narratives. I assemble and direct writers, artists, designers, editors, and production specialists; manage budgets, schedules, and revisions; and oversee delivery. My recent AI filmmaking work includes cinematic proof-of-concept projects for Gemstone Knights and Never Tell.
I played a key role in securing more than $1.7 million in cumulative funding for seven original entertainment properties. I developed Winds of Numa Sera from an original fantasy world into a Dark Horse Comics graphic novel and an internationally distributed tabletop game, with publishing and distribution partnerships spanning five languages.
02
DEC 2020 – MAR 2023
Heavy Metal
Creative Director & Managing Editor
At the iconic science-fiction, fantasy, and horror magazine, I led writers, artists, and editors across the anthology, comics, and graphic novels.
+
Editorial leadership · Publishing · Creative production
As Creative Director and Managing Editor, I guided writers, artists, and designers; curated and art-directed covers; refined scripts and artwork; and coordinated deadlines for the 144-page anthology and related publishing titles. I helped restore the monthly publishing cadence and developed pitch materials and treatments for potential screen adaptations.
Earlier role: Editor, Director Editorial Production · Dec 2019 – Dec 2020.
03
JUN 2015 – DEC 2020
HERØHERØ Projects
Chief Creative Officer & Narrative Director
I helped musicians, athletes, celebrities, and brands turn their identities into stories, leading teams creating custom comics, connected worlds, animation, and merchandise.
+
Brand storytelling · Creative strategy · Client production
I led teams of five to seven writers, artists, animators, and designers, overseeing creative pitches, storytelling, visual development, editorial reviews, schedules, and delivery. For Rolling Loud, I was narrative director, co-writer, and lead creative director on four interconnected superhero comics. I developed Player Zero’s connected character universe, helped storyboard K?D’s anime-style music videos and merchandise, and created charity-focused comics with NFL athletes Cam Jordan and Bobby Wagner.
Full-time leadership dates shown. Subsequent work with HERØ has been on a project basis.
04
FEB 2014 – MAY 2015
BetterdaysBetterdays Media
Associate Creative Director / Creative Producer
At this boutique advertising and production studio, I helped turn brand briefs into concepts, scripts, storyboards, and campaigns for clients including Harry Winston, The Art of Shaving, and Reebok.
+
Commercial production · Advertising · Creative development
I helped develop campaign concepts, pitch decks, treatments, and responses to 12 RFPs; co-wrote commercial scripts and developed storyboards with senior creatives. For Harry Winston, I collaborated on creative development and production alongside Baron & Baron, including The Winston Legacy. I also supported The Art of Shaving’s Masters of the Art, Reebok product-launch work, and pitches for Verizon go90 / UNINTERRUPTED.
Selected campaign: The Winston Legacy.
PUBLISHING & DISTRIBUTION
My publishing and distribution partners include Dark Horse Comics, Simon & Schuster, Penguin Random House, Macmillan, Massive, Heavy Metal, Gungnir, Good Games, Let’s Play Games, and Sony.
Publishing and distribution relationships, separate from client engagements.
EXPERIENCE THAT SPEAKS FOR ITSELF
16+
Years in professional creative work
30+
Published titles across writing, editing & creative direction
$1.7M+
Cumulative funding I helped secure for seven original properties
How I work.
01
Vision & story
I shape the central idea, the narrative, and the world around it, then connect that vision to a brand’s audience and business goals.
02
People & partnerships
I assemble multidisciplinary teams, give clear creative direction, and work closely with clients and stakeholders from the first pitch through revisions.
03
Production & delivery
I align scope, budgets, schedules, and creative standards, managing concurrent projects and the handoffs that keep work moving.
04
Craft & emerging tools
I bring writing, editorial judgment, and cross-platform production together with AI-assisted visual development, filmmaking, and workflow design.