2012–2013
Treadwater
I co-founded Darkrose with my first graphic novel, Treadwater. Working with artists and designers taught me to build a published story world with possibilities beyond the page.
Good things start here.
CREATIVE DIRECTOR.IP DEVELOPER.AI INNOVATOR.
A quick look at some of my work.
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Explore my creative work across storytelling, publishing, film, games, brand campaigns, and emerging technologies. 8 projects shown.
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Never Tell began as an original feature-length horror screenplay I wrote. Knowing my generative AI filmmaking capabilities, my agent suggested a proof-of-concept teaser to showcase my vision for the film.

Hi, I’m Morgan. I build worlds.
I specialize in developing original IP into transmedia franchises across comics, books, games, TV, film, and interactive experiences. For nearly two decades, I’ve built new properties from the ground up and helped expand established ones into new media. Across every adaptation, my focus is keeping the world cohesive and immersive.
My credits span over 30 published titles across writing, editing, and creative direction, including my time as Creative Director and Managing Editor of the iconic Heavy Metal magazine. I’ve built publishing and licensing partnerships for my own creations and developed projects for brands, creators, and entertainment companies, including Disney, Sony, the NFL, and Live Nation.
My publishing and distribution partners have included Dark Horse Comics, Simon & Schuster, Penguin Random House, and Macmillan. My work can be found at Barnes & Noble, Target, and Walmart.
I combine human artistry and traditional production with generative AI, continually testing emerging tools to bring ambitious stories to life with greater scope and efficiency. I bring a clear point of view, a hands-on approach, and a willingness to rethink things when someone has a better idea. The best idea wins, no matter who it comes from.
2012–2013
I co-founded Darkrose with my first graphic novel, Treadwater. Working with artists and designers taught me to build a published story world with possibilities beyond the page.
2014–2015
Associate Creative Producer
At Betterdays, I helped develop concepts, scripts, storyboards, and branded films for Harry Winston and The Art of Shaving alongside senior creatives and agency partners.
2015–2019
Chief Creative Officer & Narrative Director
I led creative teams building stories for musicians, athletes, and entertainment brands, guiding writing, visual direction, and production across comics, animation, and branded entertainment.
2019–2023
Managing Editor & Creative Director
I helped revitalize Heavy Metal’s anthology and restore its 144-page magazine to monthly publication, guiding editorial development and creative teams across magazines, comics, and graphic novels.
2023–PRESENT
Co-Founder & Executive Creative Director
After Heavy Metal, I expanded Darkrose into a full-time studio developing original and client worlds across publishing, games, animation, and AI filmmaking.


Years in professional
creative work
Published titles across writing,
editing & creative direction
Cumulative funding I helped secure
for seven original properties
I shape the central idea, the narrative, and the world around it, then connect that vision to a brand’s audience and business goals.
I assemble multidisciplinary teams, give clear creative direction, and work closely with clients and stakeholders from the first pitch through revisions.
I align scope, budgets, schedules, and creative standards, managing concurrent projects and the handoffs that keep work moving.
I bring writing, editorial judgment, and cross-platform production together with AI-assisted visual development, filmmaking, and workflow design.